3ds Max 2011 训练教学/lynda 3ds Max 2011 字幕

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发布时间: 2014-12-06 04:19:27
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匹配视频: Lynda.com 3ds Max 2011 training
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文件名:lynda 3ds Max 2011 字幕.zip
0101 Using the Custom UI and Defaults Switcher.srt2.9KB
0102 Setting local file paths to relative.srt2.2KB
0103 Using project folders.srt6.4KB
1001 Understanding NURBS.srt3.8KB
1002 Creating NURBS curves.srt10.7KB
1003 Creating a U-loft surface.srt8.9KB
1004 Editing curves and surfaces.srt4.5KB
1005 Setting surface approximation.srt9.2KB
1101 Using the Material Editor.srt11.4KB
1102 Choosing a material type.srt5.4KB
1103 Choosing a shader type.srt3.8KB
1104 Adjusting specular parameters.srt4.7KB
1105 Setting opacity.srt4.2KB
1106 Understanding procedural Maps and bitmaps.srt6.8KB
1107 Using bitmaps.srt7.8KB
1108 Navigating shader trees.srt3.7KB
1109 Tracking scene assets.srt6.9KB
1110 Creating simple UVW mapping.srt10.6KB
1111 Adding reflections with a Raytrace map.srt7.2KB
1112 Creating an environment.srt7.6KB
1113 Mapping a bump channel.srt9.7KB
1201 Creating cameras.srt6.3KB
1202 Understanding target and free cameras.srt6.9KB
1203 Using Camera Pan, Truck, and Dolly.srt5.8KB
1204 Adjusting the field of view.srt7.4KB
1205 Understanding aspect ratio.srt2.8KB
1206 Showing safe frames.srt4.7KB
1207 Choosing render output size.srt5.6KB
1301 Understanding CG lighting.srt8.7KB
1302 Understanding standard and photometric lights.srt3KB
1303 Creating a target spotlight.srt3.3KB
1304 Enabling viewport hardware shading.srt3.4KB
1305 Previewing renderings with ActiveShade.srt4.6KB
1306 Adjusting intensity and color.srt3.8KB
1307 Controlling contrast and highlights.srt4.5KB
1308 Setting spotlight hotspot and falloff radius.srt7.1KB
1309 Choosing a shadow type.srt6.1KB
1310 Optimizing shadow maps.srt7.7KB
1311 Using area shadows.srt6.2KB
1312 Creating omni lights.srt6.4KB
1401 Understanding keyframes.srt2.4KB
1402 Setting time configuration.srt5.8KB
1403 Choosing set key filters.srt2.3KB
1404 Using Set Key mode.srt3.8KB
1405 Editing keyframes in the Timeline.srt4KB
1406 Using Auto Key mode.srt8KB
1407 Creating animation in passes.srt3.6KB
1408 Animating modifier parameters.srt4.9KB
1409 Working in the dope sheet.srt11KB
1410 Editing function curves.srt7.2KB
1411 Looping animation.srt7.5KB
1501 Understanding hierarchies.srt4.3KB
1502 Understanding reference coordinate systems.srt8.4KB
1503 Editing pivot points.srt6.4KB
1504 Linking objects.srt5KB
1505 Using the Schematic view.srt3.2KB
1506 Preventing problems with scale.srt11KB
1507 Animating a hierarchy.srt14.4KB
1508 Fine-tuning the animation.srt9.2KB
1601 Understanding controllers.srt5.7KB
1602 Applying path constraints.srt7KB
1603 Assigning a link constraint.srt3.9KB
1604 Using the Motion panel.srt3.6KB
1605 Animating constrained objects.srt8.2KB
1701 Understanding particle systems.srt3.6KB
1702 Emitting particles from an object with PArray.srt3.6KB
1703 Adjusting particle parameters.srt7.8KB
1704 Binding particles to a gravitational force.srt4.3KB
1705 Colliding particles with a POmniFlector.srt8.5KB
1706 Creating a particle material.srt4.9KB
1707 Mapping opacity with a gradient.srt3KB
1708 Assigning a material ID G-Buffer channel.srt1.4KB
1709 Creating a lens effect glow.srt4.6KB
1801 Understanding image sequences.srt8.9KB
1802 Setting render options.srt12.7KB
1803 Compressing an image sequence to a movie.srt7.6KB
0201 Getting familiar with the interface.srt5.8KB
0202 Touring the command panels.srt2.5KB
0203 Creating primitives.srt4.2KB
0204 Navigating the viewports.srt5.5KB
0205 Using hotkeys.srt4.4KB
0206 Choosing shading modes.srt4.3KB
0207 Configuring the viewports.srt4.8KB
0208 Transforming objects.srt5.5KB
0209 Using the toolbars.srt4.5KB
0210 Using the Modify panel.srt7.4KB
0301 Surveying different modeling methods.srt7.6KB
0302 Setting units.srt7.7KB
0303 Setting home grid dimensions.srt5.6KB
0304 Understanding the Level of Detail utility.srt5.9KB
0305 Working with the Modifier Stack.srt5.5KB
0306 Understanding dependencies.srt8.3KB
0307 Collapsing the Modifier Stack.srt7.5KB
0308 Working with sub-objects.srt6.9KB
0401 Creating shapes.srt7.7KB
0402 Creating lines.srt4.3KB
0403 Converting a shape to an editable spline.srt3.5KB
0404 Transforming editable spline sub-objects.srt5.9KB
0405 Using different types of vertices.srt5.1KB
0501 Lofting a vase.srt5.6KB
0502 Setting loft parameters.srt5.5KB
0503 Editing the path and shapes.srt7KB
0504 Manipulating loft sub-objects.srt5.2KB
0505 Adding a scale deformation.srt8KB
0506 Adding a shell modifier.srt4.9KB
0507 Smoothing polygon edges.srt11.6KB
0601 Setting up the project and scene layout.srt4.1KB
0602 Creating a backdrop profile line.srt2.4KB
0603 Using Editable Spline Fillet.srt2.6KB
0604 Extruding shapes.srt4.3KB
0605 Creating text.srt2.5KB
0606 Applying a bevel modifier.srt6.4KB
0607 Choosing bevel parameters.srt4.6KB
0608 Using Display All Triangle Edges.srt3KB
0609 Adjusting spline interpolation.srt3.9KB
0610 Deforming beveled objects.srt1.9KB
0611 Exporting paths from Adobe Illustrator.srt4.1KB
0612 Importing Illustrator paths to 3ds Max.srt4KB
0701 Setting up the scene.srt3.3KB
0702 Creating chamfer boxes.srt6.7KB
0703 Smoothing edges.srt2KB
0704 Using the Array tool.srt8KB
0705 Grouping objects.srt13.5KB
0706 Modeling lines.srt15.4KB
0707 Using the Sweep Modifier.srt4.3KB
0708 Soft-selecting sub-objects with Volume Select.srt7.9KB
0709 Removing polygons with Delete Mesh.srt3.7KB
0710 Clearing a sub-object selection with Mesh Select.srt5.5KB
0711 Adding randomness with the Noise Modifier.srt7.9KB
0801 Understanding subdivision surfaces.srt4.4KB
0802 Creating a box and converting to editable poly format.srt6.6KB
0803 Using the Symmetry Modifier.srt3KB
0804 Working with TurboSmooth.srt5.3KB
0805 Extruding polygons.srt3KB
0806 Editing edge loops.srt12.1KB
0807 Shaping the model.srt8.4KB
0808 Baking subdivisions.srt6.1KB
0809 Optimizing polygon Level of Detail.srt4.5KB
0901 Understanding the graphite tools within Editable Poly.srt3.9KB
0902 Using the Graphite Ribbon interface.srt5KB
0903 Using traditional editable poly tools within Graphite.srt16.2KB
0904 Adjusting detail with Remove and Cut.srt7.1KB
0905 Using SwitfLoop.srt4.1KB
0906 Constraining sub-object transforms.srt3.3KB
0907 Attaching polygon meshes to a single object.srt8.1KB
0908 Bridging parts of a mesh.srt7.8KB
Goodbye.srt791B
Prerequisites.srt2.3KB
Using the exercise files.srt1.9KB
Welcome.srt1.5KB
字幕框架结构.txt7.6KB
0101 Understanding how Reactor works.srt12.1KB
0102 Accessing the Reactor commands and controls.srt6.3KB
0103 Working with Reactor's collection types.srt12.4KB
0104 Working with Soft Body Modifier types.srt9.7KB
0105 Using constraints to limit object movement.srt12KB
0106 Assigning physical properties using the Property Editor.srt12.6KB
0107 Previewing a simulation.srt6.7KB
0108 Creating keyframes for a simulation.srt8.3KB
0109 Controlling the accuracy of your simulations.srt7.2KB
0110 Choosing a physics engine to run your simulations.srt3.7KB
0201 Project overview.srt1.8KB
0202 Modeling the broken glass.srt23.4KB
0203 Adding the simulation's physical properties.srt3.4KB
0204 Animating the breaking object.srt9.5KB
0205 Creating the Rigid Body Collection.srt3.2KB
0206 Previewing the simulation.srt7.3KB
0207 Adding a fracture helper to improve realism.srt6.7KB
0208 Building the scene's materials.srt8.3KB
0209 Creating the keyframed animation.srt6.2KB
0210 Setting up the visibility track for the glass.srt13.8KB
0301 Project overview.srt2.3KB
0302 Setting up the scene's rigid bodies.srt5.9KB
0303 Adding the soft bodies into the simulation.srt12.5KB
0304 Working with the Soft Body Modifier settings.srt9.7KB
0305 Making the final adjustments and creating the keyframes.srt6.3KB
0401 Project overview.srt2.1KB
0402 Setting up the Reactor cloth elements.srt20.2KB
0403 Animating the rigid body curtain clips.srt8.6KB
0404 Making adjustments to the curtain cloth modifiers.srt8.9KB
0405 Creating keyframes in preparation for rendering.srt3.4KB
0501 Adding the physical properties and collection.srt5.1KB
0502 Creating the water helper.srt5.5KB
0503 Adjusting the water parameters and creating the keys.srt13.2KB
0504 Building a believable water material.srt7KB
0505 Wrapping things up.srt3.4KB
Goodbye.srt1.2KB
How to use this course.srt2.2KB
Using the exercise files.srt4KB
Welcome.srt2.3KB
字幕框架结构.txt2.6KB
0101 Customizing the Modeling Ribbon.srt13.9KB
0102 Using Caddies.srt9.7KB
0103 Creating multiple instances with the Object Paint tool.srt20.1KB
0104 Using animated objects with Object Paint.srt9.4KB
0201 Using the Slate material editor.srt5.1KB
0202 Using the Material Map browser.srt7.8KB
0203 Using Active View.srt9.7KB
0204 Editing parameters.srt8KB
0205 Understanding the layout of a node-based shader.srt7.2KB
0206 Building a node-based shader.srt24.1KB
0207 Looking at the Autodesk Material Library.srt11.6KB
0208 Understanding the Viewport Canvas.srt17.7KB
0301 Understanding CAT.srt3.4KB
0302 Using CAT preset rigs.srt6.9KB
0303 Creating a custom CAT rig.srt16KB
0304 Fine-tuning a rig.srt11.1KB
0305 Animating with CAT.srt17KB
0306 Creating walk cycles with CATMotion.srt12.1KB
0307 Using CATMotion footprints.srt10KB
0401 Saving files in a previous format.srt6.4KB
0402 Minimizing the Command panel.srt5.6KB
0403 Viewport selection fixes and improvements.srt5.3KB
0404 Using the improved snap functionality.srt7.3KB
0405 Using the SketchUp importer.srt8.7KB
0406 Rendering with the Quicksilver hardware renderer.srt8.3KB
Goodbye.srt1.9KB
Using the exercise files.srt4.6KB
Welcome.srt2.9KB
字幕框架结构.txt1.8KB
0101 Understanding particle systems.srt4.5KB
0102 Comparing event-driven and non-event-driven systems.srt5.8KB
0103 Controlling particle timing and quantity.srt8.3KB
0104 Adjusting particle size and speed.srt5.1KB
0105 Making particles rotate.srt5.1KB
0106 Exploring standard particle types.srt5.4KB
0107 Using metaparticles for fluid-type effects.srt10.9KB
0108 Using a scene object as a particle.srt12.5KB
0109 Understanding rendering and viewport redrawing.srt8.3KB
1001 Scoping out the project.srt1.8KB
1002 Creating the explosive devices.srt5.5KB
1003 Adjusting the explosion settings.srt6.9KB
1004 Setting up the shack's visibility track.srt5.9KB
1005 Creating the fire effect.srt6.1KB
1006 Adding a bright explosion glow and wrapping things up.srt12.2KB
1101 Scoping out the project.srt2.2KB
1102 Creating and positioning the particle flow system.srt3.2KB
1103 Reviewing the PFlow events.srt3.3KB
1104 Building the water drop geometry.srt3.9KB
1105 Creating the water drop material.srt5.4KB
1106 Adjusting the PFlow settings.srt6.4KB
1107 Adding the Collision Spawn Test and deflector.srt6.2KB
1108 Turning the drops into steam.srt3.9KB
1109 Creating the steam material.srt5KB
1110 Making the final adjustments.srt8KB
0201 Spray.srt7.7KB
0202 Snow.srt6.3KB
0203 Blizzard.srt4.4KB
0204 PArray.srt15.6KB
0205 PCloud.srt9KB
0206 Super Spray.srt11.5KB
0301 Understanding particle flow.srt3.5KB
0302 Navigating the Particle view.srt9.3KB
0303 Working with operators.srt5.8KB
0304 Adding a test to an event.srt7.8KB
0305 Wiring events to change a particle's behavior.srt11.4KB
0306 Adjusting particle flow settings.srt12.2KB
0401 Understanding material.srt7.6KB
0402 Setting map options and particle edge blending.srt6.3KB
0403 Changing particle appearance with age maps.srt14.5KB
0404 Blurring moving particles with the MBlur map.srt7.9KB
0405 Blurring particles.srt10.7KB
0406 Outputting a render for compositing.srt7.1KB
0501 Understanding space warps.srt5.5KB
0502 Using Bind to Space Warp.srt10.4KB
0503 Adding Gravity to an effect.srt9.2KB
0504 Adding Wind to an effect.srt7.6KB
0505 Rotating particles with Motor space warp.srt7.2KB
0506 Creating swirling effects with Vortex space warp.srt6.1KB
0507 Blowing things up with Bomb space warp.srt7.4KB
0508 Blowing things up with PBomb space warp.srt8.2KB
0509 Making particles follow a path.srt6.9KB
0510 Creating wave effects.srt7KB
0511 Creating ripples.srt7KB
0512 Deflecting particles off surfaces.srt14.5KB
0513 Spawning particles.srt6.7KB
0601 Creating a Super Spray particle system for the smoke.srt5.1KB
0602 Adding wind.srt5.4KB
0603 Dampening the particle movement.srt6.1KB
0604 Adjusting the wind settings for realistic smoke movement.srt4.6KB
0605 Creating more realistic-looking smoke.srt6.1KB
0701 Creating the geometry and camera.srt7KB
0702 Adding the background.srt6.1KB
0703 Creating water movement.srt8.5KB
0704 Creating the animated material for the water.srt10.4KB
0801 Creating Super Spray water particles.srt12.2KB
0802 Adding gravity.srt3.1KB
0803 Creating the fountain water material.srt7.4KB
0804 Constructing the particle water material.srt4.2KB
0805 Making final adjustments.srt7KB
0901 Creating the geometry.srt5.3KB
0902 Adding the mudslide particle system.srt7.9KB
0903 Binding a Gravity space warp to the particles.srt4KB
0904 Adding the Deflector space warp.srt5.3KB
0905 Creating the materials for the scene.srt4.4KB
0906 Making final adjustments.srt7.1KB
Goodbye.srt1.5KB
How to use this course.srt2.2KB
Using the exercise files.srt2.5KB
Welcome.srt1.8KB
字幕框架结构.txt4.6KB
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